X-SPATIAL UI

X-SPATIAL UI

X-SPATIAL UI

Personal Project

2024

Overview

Designed the X app (formerly Twitter) for the Apple Vision Pro, leveraging spatial design principles to create an immersive and intuitive AR/VR experience.

Designed the X app (formerly Twitter) for the Apple Vision Pro, leveraging spatial design principles to create an immersive and intuitive AR/VR experience.

Role

Role

UX Researcher

UI Designer

UX Researcher

UI Designer

Team

Personal Project

Tools

Tools

Figma, Adobe CC

Figma, Adobe CC

Duration

Duration

2 weeks

2 weeks

Challenge

Reimagining the X app for an XR environment required addressing the limitations of 2D design while ensuring seamless interaction across mixed realities.

Opportunity

Leveraging the Vision Pro's advanced features offered the chance to create an immersive, intuitive social media experience, redefining user interaction in AR/VR.

DESIGN Process

01

RESEARCH

RESEARCH

initial problem discovery

foundational research

02

ideation

ideation

sketching

03

design

design

wireframing

final design

prototype

04

refine

refine

revisions

05

reflections

reflections

RESEARCH

INITIAL PROBLEM DISCOVERY

After being captivated by the exciting WWDC23 presentation about the Apple Vision Pro, I was convinced it would set a new benchmark for AR/VR.


The Vision Pro's seamless integration of hardware and software, combined with its emphasis on immersion and user interaction, left a lasting impression on me.

I delved into Apple's spatial design principles and, drawing on 8 years of experience with the Twitter app (now X), explored reimagining it for the Vision Pro’s immersive XR environment.

FOUNDATIONAL RESEARCH

I started by reviewing Apple’s Spatial Design principles and ensured the UI I designed adhered to the following guidelines.

  1. FAMILIARITY

I incorporated the familiarity principle by retaining key elements like the sidebar, bookmarks, and the trending page, ensuring users could easily locate familiar features within the UI.

  1. HUMAN CENTERED

During the design process of the Twitter app, considering the user's field of view (FOV) was paramount. Placing essential content at the center was a priority, aligning with how people naturally focus. The use of a landscape layout was essential, given our wide FOV.

  1. dimensional

People rely on visual cues like distance, occlusion, and shadow to perceive depth and make sense of their surroundings. I decided to incorporate this into the X experience to ensure that content was presented in a manner that felt in scale to the viewer's perspective.

  1. IMMERSIVE

Spatial UI offers a range of immersion levels, allowing users to experience X in diverse ways. The degree of immersion is significantly influenced by how well the interface integrates with and maintains visibility of the user’s physical surroundings.

ideation

sketching

I began sketching ideas based on the spatial design principles I had studied, focusing on adapting familiar interface elements to an immersive XR environment.

design

wireframing

We built on the information architecture to create wireframes for the Digital Canvas project, defining its structure and focusing on intuitive navigation and functionality.

final design

HOME SCREEN

The home screen presents "For You" and "Following" feeds side by side, with familiar elements like the sidebar and trending topics for seamless navigation in the spatial environment.

home screen - expanded

The expanded home screen features a sidebar showcasing your profile and the trending page, providing quick access to personalized content and real-time topics for seamless navigation.

immersive playback

The immersive playback screen applies the immersive principle, focusing on the video in a distraction-free environment with intuitively placed controls for seamless engagement.

PROTOTYPE

X Reimagined.

refine

further revisions

I made further revisions by replacing the default input field on the home page with a "Write a Post" button, simplifying the interface while ensuring quick access to the posting feature.

I iterated upon the design by incorporating a dark mode option, enhancing visual comfort in low-light environments while maintaining accessibility and readability.

reflections

This project highlighted the importance of understanding spatial design principles in creating immersive user experiences. By iterating on familiar elements like the sidebar and adapting them to an XR environment, I learned how to balance innovation with usability. It reinforced my confidence in designing intuitive interfaces that align with user needs.

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